unity debug log object

If you pass a GameObjector Componentas the optional contextargumentUnity momentarily highlights that object in the. The best way to get around that is to add a n to the end of the string you want to send to the Console.


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The first one is a message.

. Public void OnPlayerFinishedPhotonPlayer photonPlayer int turn object move DebugLogOnTurnFinished. Then in the Unity Editor. Logs a message to the Unity Console.

DebugLog function can have one or two parameters. It will most likely have something to do with how the ToString function works. Void Start Logs the players health with a reference to this game object.

Unity is the ultimate game development platform. It can be a string or an object that will be converted to a string. The second one is a context.

This is very useful. The Console just displays the first two lines and by adding the. Void OnMouseDown ReSharper restore UnusedMemberLocal DebugLogEventDispatcherScript.

Logs a message to the Unity Console. Float health 100. A variant of DebugLog that logs an error message to the console.

Besides that you dont need to turn the value into a string to log it. Lets create a reference to a game object within our script attach it to the script within the Unity Editor and then use the DebugLog statement to output the name of that. PhotonPlayer turn.

This is very useful if. Use DebugLog to print informational messages that help you debug your application. You can format messages with string concatenation.

For example you could print a message containing a. When you select the message in the console a connection to the context object will be drawn. You can also use Rich Text markup.

Use DebugLog to print informational messages that help you debug your application. A variant of DebugLog that logs a warning message to the console. For example you could print a message containing a.

For example you could print a message containing a GameObjectname and information about the objects current state. Use Unity to build high-quality 3D and 2D games deploy them across mobile desktop VRAR consoles or the Web and connect with. When you select the message in the console a connection to the context object will be drawn.

Use DebugLog to print informational messages that help you debug your application. Turn action. You could just do.

Health gameObject. You can also use Rich Textmarkup.


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